11/9/2022 0 Comments The evil inside breed 77![]() ![]() ![]() ![]() If your friend had a deck with Arabian Nights cards, did you have to accept it? The Disposable Expansion After all, this differed from an expansion to a traditional board game, which you didn't play with if you didn't like. They couldn't be playtested as completely, and once printed they might fragment players into factions who favored some expansions over others. Coming up with 100 new cards just to add to the environment was scary. Several future versions of Magic were already in the works, including Ice Age and "Menagerie" (published as Mirage). So I was worried in the summer of '93, shortly before Magic was first released, when Peter Adkison told me he wanted an expansion for Magic as soon as possible. Besides, this method was closer to that employed by board and card games, a model that was better understood. It would be much safer to sell new environments-new combinations of mostly understood cards-than entirely new card sets. Also, being pressured to come up with new card mechanics could eventually only lead to more complex mechanics. The problems associated with playtesting a game that is constantly growing are obvious-each added card has to be tested against all the previously printed cards, and so the complexity of game testing mounts. There were many reasons why I viewed the game this way rather than the way we ended making Magic. Ice Age would have its own card back, and people would play it by itself, though mechanically they could mix it with "The Gathering." The intent was to print Magic: The Gathering only once, and that when we started to run out of "The Gathering," we would print Magic: The Gathering-Ice Age, sort of a second Magic edition. Magic in the Stone Age (1993)īefore we can talk about how Arabian Nights was made, we have to talk about how I saw Magic at the time. In fact, it begins before there even was a Magic-but it was on its way. It took place a long time ago, when the ways of Magic were not set and things were not as they are now. Aaron This article first appeared on August 5, 2002.ĭear listener, let me tell you a tale of trials, endurance, and Magic. Anything Richard Garfield, Magic's creator, has to say is bound to be interesting, and his recollections of the days of Arabian Nights is no different. Our last feature for "Best Of" Week is by the man himself. ![]()
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